“It’s a thrill to see all these pros turn into kids again. “It’s a perfect day for hockey in Boston,” said Hockey Hall of Famer Bobby Orr as he watched the game. The Boston Bruins were about to face the Philadelphia Flyers at Fenway Park, in the third hockey “Winter Classic,” an annual event held by the National Hockey League where two teams play an outdoor game. Propagandhi, lyrics from “Dear Coach’s Corner,” Supporting Caste (2009)ġ January 1, 2010, was a special day in Boston. The function the ritual serves in conjunction with what everybody knows I’m writing in order for someone to explain to my niece That we are not who we imagined we were, that war as displayedīy the entertainment industry might, in most cases, as well be ballet.Ĭhris Hedges, War is a Force that Gives us Meaning (2002) The defeating and disturbing noise, to wake us up, to make us realize It takes the experience of fear and the chaos of battle, The visual and audio effects make the experience appear real. Top of pageĬall of Duty: Black Ops TV Commercial (2010) The conclusion invites players to think about ways to criticize the way games like Call of Duty employ and deploy values that (re)write the militarist mindset that has often pervaded the post-9/11 U.S. Accordingly, our goal is to conduct a content analysis (Sisler 2008) of Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare 2 to show how these games contain images and narratives that (1) resonate with and reinforce a tabloid imaginary of post-9/11 geopolitics (Debrix 2008) (2) glorify military power and elicit consent for the idea that state violence and wars are inevitable and (3) encourage our myopia by depicting a sanitized vision of war and downplaying the negative consequences of state violence (Stahl 2006). Building bridges between the humanities approach to Game Studies, American Studies, International Relations and Critical Geopolitics, we start from the assumption that digital games are more than “kid’s games” they are sophisticated vehicles inhabiting and disseminating specific ideologies (Leonard 2004). military, militarism and the wars waged by the U.S. The goal of this article is to discuss how digital war games such as the Call of Duty series elicit consent for the U.S.
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